The crate next to the health cache can also be scanned for +10. Beside a nearby truck are two supply caches: ammo and health. Looting the container will alert the squad there seems to be someone else in the area. Just a few steps from your starting position, there's an ammo supply cache and a container. The buildings have distinct labels on their walls to help with navigation and identification. SAM helpfully encourages you to do it for research points once you bring up the scanner and it pings a valid object. If you take the time to walk around Site 1: Promise before dealing with the next objective, there are numerous items to scan that will yield a total of +160 and +20 (+10 each for scanning a fluorite node and a cadmium node for the first time). Thus, with a few exceptions, there is generally no rush to investigate everything in one go, but lootable or scannable items along the way that can be returned to later will be noted for efficiency's sake. The same philosophy applies to all other hub worlds further down the game. You can leave the planet, go back to the Nexus or explore other systems, and resume the mission where you left it. A key difference is while you won't return to the same mission levels twice in the previous games, here you have the entire Eos map to explore repeatedly, or gradually as more areas open up. ![]() This is similar to Race Against Time or Stop the Collectors, except while those are overarching missions for the first two games A Better Beginning is only the overarching mission for a single planet. Note: If you are familiar with the structuring of missions and assignments in the previous Mass Effect trilogy, this is the first major mission where you will notice that you can accomplish numerous other missions on- and offworld before this gets resolved. All other objectives below are designed to accomplish this one. This is the overarching objective of the mission. However, the crew recognizes a signal like that found on Habitat 7 if similar alien technology exists on Eos, Ryder may be able to use it to improve the planet's conditions and make it viable for settlement. Previous attempts to colonize Eos failed due to the high radiation levels. Landing on Eos will gain Ryder +2 AVP and +2% Eos viability. The systems of Pfeiffer and Eriksson are now available for scanning as well and are on the way to Eos. Note: Travelling to Eos is a good opportunity to familiarize with planet scanning and begin working towards completing Task: The Model of the Spheres. Use the Galaxy Map to travel to Eos in the Pytheas system. Ryder gives a short speech and Kallo will take the ship out. Kallo Jath, the ship's pilot, meets you upon entering the bridge, and explain the navigational controls and make ready for departure from the Nexus. Crew members will usually have new conversation options after the completion of a Priority Op mission. Note: You should check in with all of the crew after each Priority Ops mission. Vetra Nyx, one of the Tempest's new crew, will help acquaint you with all the sections of the ship. Feel free to explore the ship a bit before heading out, though most of the crew is too busy readying the ship to talk to Ryder. Once the cutscene has ended, your next objective is to head to the bridge to begin the trip. When you finally enter the Tempest Ryder and Cora Harper enjoy a breathtaking view of the new ship. ![]() You can also make a quick stop at the Cryo Bay to check on your sibling and pick up a side mission, Task: Lost Brother. Access audio logs for insight into the Initiative and a few words from Liara T'Soni. The first memory trigger for the recently started Allies and Relationships mission can be found here, as well as a model of the SSV Normandy SR-2. (+270 XP for boarding the Tempest.)įeel free to explore Alec's former quarters, now your own personal room, as SAM suggested. This objective is complete simply by going to the Nexus Docking Bay, but in the interests of efficiency the following actions can also be accomplished in the interim.
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